THX for downloading the better armed herc2. Put the model in the models folder, and copy the table entry below to the ships.tbl file over the herc2.

$Name:                          GTF Hercules Mark II
$Short name:					TFight22
$Species:                       Terran
+Type:                          XSTR("Heavy Assault", 2951)
+Maneuverability:				XSTR("Average", 2952)
+Armor:                         XSTR("Heavy", 2953)
+Manufacturer:					XSTR("RNI Systems's Sniper997", 2954)
+Description:					XSTR(" ", 2955)
$end_multi_text
+Tech Description:
XSTR("The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc's balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter's speed and maneuverability without sacrificing loadout capacity. Upgraded by Sniper997!", 2956)
$end_multi_text
+Length:          17 m
+Gun Mounts:      8
+Missile Banks:   4

$POF file:                      fighter2t-02.pof
$Detail distance:				(0, 80, 300, 900)
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 55.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 4.2, 3.8
$Rear Velocity:					0.0
$Forward accel:					3.6
$Forward decel:					1.3
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks:				( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks:				( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:			( "Harpoon D" "Infyrno D" "Tornado D" "Piranha" )
$Default SBanks:				( "Harpoon" "Hornet" "Rockeye" )
$SBank Capacity:				( 80, 100, 120 )
$Shields:						610
$Shield Color:				100 100 255
$Power Output:					3.0
$Max Oclk Speed:				65.0
$Max Weapon Eng:				150.0
$Hitpoints:                     275
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 120.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				400.0
	+Aburn Burn Rate:			55.0
	+Aburn Rec Rate:			19.0
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -30
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-02
$Ship_icon:                     iconfighter2t-02
$Ship_anim:                     ssfighter2t-02
$Ship_overhead:					loadfighter2t-02
$Score:							12
$Trail:
	+Offset:		0 -6.91 -6.07
	+Start Width:	0.25
	+End Width:	0.05
	+Start Alpha:	1.0
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	120
	+Bitmap:	Contrail01
$Subsystem:                     sensors,                                10,0.0
$Subsystem:                     communications, 10,0.0
$Subsystem:                     weapons,                                10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0

